Viruses, as every computer user (and biological creature) knows, are bad. They may sound all cool and scientific, but at the end of the day, they wreck havoc on everything we call good, orderly, and non-mucous producing. In the case of ReflexION, digital viruses are the problem, and they seem to have infected a secret government computer. Paging doctor… you! Your medical/programming training in this Breakout-style shooting game consists of eliminating enemy viruses by reflecting
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Shooting games, affectionately referred to as “shmups” (shoot-em-ups) are the classic leftovers from the arcade era of video games. Their traditionally high level of difficulty was originally intended to suck in more money from players, but now they stand as a test to our patience, persistence, and raw reflexive skill. Indeed, shooting games are some of the most intense games in the browser world. If you’re looking for something a little more exciting, go no
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Slow-paced, forgiving, sparsely-populated with enemies, and plenty of chances to cheat death. These are phrases one very rarely hears in the same sentence as “space shooter”. PixelJam’s Gamma Bros., however, is just that, pulling from the developer’s vast experience with retro games to create a browser-based shmup that’s different from just about every other shooting game you’ve ever seen. Buzz and Zap Gamma work in a space station floating around somewhere near Jupiter. Each day
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Most of us have a job that requires us to manage our time very effectively. Why, then, do so many people choose to come home and unwind with a Flash game that features the same sort of time management?! It’s a mystery to scientists, poets, and that guy who steals pizza from the dumpster every Saturday, but that doesn’t mean it isn’t true! Time management games are easy to play yet thick with strategy, allowing
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Most match-3 games (heck, most puzzle games in general) prefer to keep things on a nice and tidy grid. Gems move in predictable patterns, blocks slide up down, left and right, etc. You can always depend on a uniform set of squares to keep everything neat, presentable, and predictable. But what if a matching puzzle game didn’t have a grid? What if the blocks fell and stacked like real-world objects did? That’s the question Messy
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