Posts Tagged ‘match 3’

John B

Time To Get Messy With Messy Shapes

By John B

August 17, 2011

messyshapes-feat

Most match-3 games (heck, most puzzle games in general) prefer to keep things on a nice and tidy grid. Gems move in predictable patterns, blocks slide up down, left and right, etc. You can always depend on a uniform set of squares to keep everything neat, presentable, and predictable. But what if a matching puzzle game didn’t have a grid? What if the blocks fell and stacked like real-world objects did? That’s the question Messy

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